The Dealership map in Black Ops 6 offers a rich and dynamic urban combat arena stripped of traditional weapons showrooms. Taking place in a sprawling, partially indoor car dealership and its surrounding parking lot, the Black Ops 6 bot lobby setupmap is meticulously designed to support multiple playstyles, making it a balanced battleground for competitive and casual multiplayer modes alike.
First impressions of Dealership highlight its dual nature. Inside, polished tile floors, white showroom walls, and glimmering floor-to-ceiling glass create an open, visually bright environment. Showroom areas are structured around display cars—sleek sedans, sporty coupes, and modified off-road vehicles. The wide open central atrium serves as the primary contested ground, featuring a large staircase at one end and corridors leading to side offices and service bays. This interior encourages medium to close-quarters engagements, with sniper sightlines available from the upper balcony and blocking cover plentiful among the vehicles and reception desks.
Exiting into the parking lot reveals a different tempo. The map’s exterior area feels rugged and outdoor-oriented, with classic asphalt, scattered footprints of gravel and dirt, and angled SUVs parked in neat rows. There are several tented promotional spaces, and the office trailer by the back corner. Flanking that is a stripped-down garage bay with sliding doors that can open or close depending on game type. The back alley offers a high-speed route that cuts diagonally across the map, while a side fence creates a choke point ripe for ambush.
Verticality is a key design element. From the inside showroom, players can ascend to an overhead balcony that loops around the atrium in a horseshoe shape. This elevated walkway offers sightlines to both the atrium below and into the parking lot through tall windows. There is also a technician’s mezzanine above the service bay, reached via stairs behind the showroom. This height advantage creates opportunities for quick scouting, fast vertical repositioning, and surprise shots onto unsuspecting players.
Mid-level preparation zones include the upper mezzanine overlooking the showroom and the shipping office behind the service garage. These spaces act as staging grounds for flankers and snipers. The control of that upper space typically determines which team dominates mid-map engagements.
Movement flow has been carefully thought out. Triggers such as sliding into garage doors or opening office doors allow for sudden dynamic changes in pathways. A dumpster and shipping container near the back of the lot offer cover for players crossing between indoor and outdoor zones. Additionally, a ramp leading to a raised catwalk across the lot allows for elevated firing positions and a sneak path to reach the interior mezzanine.
One of the most captivating aspects of Dealership is the balance it achieves between open site lines and enough cover. Inside the showroom, vehicles and office cubicles allow for short bursts of combat without sacrificing sightlines entirely. The outdoor lot balances by using angled cars, trailers, and low walls for ambush points. Players moving between zones must be conscious of multiple sightlines and likely camping locations. Rapid progression is possible if flanks are executed early and teams coordinate across interior, exterior, and upper-level sectors.
Objectives and spawn shaping are another vital part of the map’s structure. In Domination or Hardpoint, control of the mezzanine and atrium tends to be decisive. The rear garage bay makes an excellent spawn flip point, especially in modes like Domination or Control. In Search and Destroy, the indoor atrium is a common bomb site A, while the parking lot ramps act as bomb site B. Tactical placement of bombs and defense points can quickly force early rotations.
Another edge to Dealership is its blend of realism and operational fiction. The map features weathered wear on service bay floors, paint fading in the parking lot, mismatched tire racks, and various branded sales banners. But it retains a futuristic sheen—glass refracts light, neon sales signs hum, and the polished interior plants mull inside bright beams. Although artificial, it creates a believable environment where players understand pathways while experiencing immersive combat.
In summary, Dealership in Black Ops 6 is a balanced, multi-level playground. It offers interior and exterior combat, distinct vertical elements, thoughtful cover placement, and tight corridors alongside open drive lanes. Mastery of its dynamics requires map knowledge, timing, awareness of sightlines, and coordinated flanking plays. While new players might find it open and chaotic initially, those who learn its high ground, cross-traffic routes, and defensive angles find winning opportunities. Dealership succeeds as a map because it blends realism with deliberate design to encourage tactical decision-making at all skill levels.